Nakamoto Games presents Escape – cutting edge 3D


Bangkok, Thailand, December 24, 2021 (GLOBE NEWSWIRE) – The Game to Win Ecosystem Nakamoto Games has given audiences a taste of what they have in store for 2022. The Game to Win Powerhouse has released a preview of the upcoming 3D Escape multiplayer strategy game. The preview shows that players will be able to immerse themselves in a cutting edge 3D environment and solve puzzles to compete for lucrative gaming opportunities.

According to Tor, the CEO of Nakamoto Games: “The 3D multiplayer game has been fully developed in-house by the development team at Nakamoto Games. The team worked tirelessly to stay on the frontier of innovating in the gaming space to win, and that was evident from the preview.

The 3D strategy game looks set to seriously disrupt the gaming industry to win by unveiling premium graphics, sublime gameplay, and multiplayer integration. The Escape game will be added to Nakamoto Games’ current suite of game options in the first quarter of 2022.

Following the listing of $ NAKA tokens on Kucoin in October, Nakamoto Games launched its mainnet and released several cutting edge games up for grabs. Successfully executing the launch of an in-house 3D action strategy game with premium gameplay and multiplayer features will set a new standard in gaming to win and establish Nakamoto Games as its leader.

The Escape preview featured multiple players competing in strategic gaming efforts to win in a cutting edge gaming environment. Nakamoto Games is pushing the limits of what is possible in the game to win, and the release of Escape will take that to an unprecedented level.

About Nakamoto games

Nakamoto Games is building the first game-to-win ecosystem that gives anyone with an internet connection the opportunity to earn cryptocurrency and generate a sustainable source of income by playing fun, interactive and highly engaging games based on the blockchain. Players earn by playing the games they love, and developers can use the platform’s services and resources to launch, market, develop, and monetize their games to gain new and existing audiences. Learn more by reading the Lite Project document or visiting

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Media contact

Robert Penington

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